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Shining force exa pscx2
Shining force exa pscx2








Characters in the game are rendered with a black silouette for a artistic effect. I have a hunch what the problem is, but no clear idea whats causing it. On a side note, sound is horribly broken. Landscape renders correctly, but all characters are all black. Rendering junk Harvest Moon - Save the Homeland Looking at the source, it seems something is fishy in regards to mcMkDir. The app correctly detect the memory cards, and creates the OPL folder on the memory card. So - the actual system data save is correct, but the game stops writing savegame data to early. If these files are copied over from a PCSX2 memcard, the game can correctly load the system data. The game fails to write icon.ico and icon.sys. Its probably worth a shot to check a valid savegame against what Play! writes, and see where they differ. Probably also in-game saving, but I did not check (game runs awful on my PC). Unknown DMA channel register write at 0x1F801558.įails to properly save or load system data. Unknown DMA channel register write at 0x1F801554. Unknown DMA channel register write at 0x1F801550. Unknown DMA channel register write at 0x1F801548. Unknown DMA channel register write at 0x1F801544. Saint Seiya - The Sanctuaryįails to save and load, due to ReadFile2Async and WriteFile2Async not being hooked (LibMC2 problem).Īlso does some unknown DMA channel register writes (SIO2 in and out) : Unknown DMA channel register write at 0x1F801540.

shining force exa pscx2

Stuck on loading savegame when a savegame exists. Might or might not be memory card related, as mcserv commands are executed Xyanide - Resurrectionįails to save game on non-unix system, as memory card path contains invalid characters.










Shining force exa pscx2